User:AF/ClassExtrapolation
The purposes of this page is to list the extrapolated classes during the reconstruction phase of the 1996 Special Edition.
For the most part this is a brute-force approach. As the classes are refined/trimmed they'll be adjusted over time.
The general methodology in this case is to generate a struct with N number of contained variables (this number can be rather high at times - it doesn't account for internal sub-structs and the like mind you, but there must be a starting place).
Structure Extrapolation
Whether the structural class format is entirely correct based on what was originally present is unclear.
However in order to ease the RE process some of these subclasses have created to reasonably allow for alignment.
NOTE: THIS LIST IS HEAVILY SUBJECT TO CHANGE
CWinApp -> CSimcityApp CFrameWnd -> CMainFrame CView -> CSimcityView CWnd -> CSimcityWnd (m_hWndMDIClient from CMainFrame is passed to CSimcityWnd.SubclassWindow() via CMainFrame::CreateClient()) CEdit -> CSimcityEdit CSimcityEdit -> CSimcityEditTwo CSimcityEdit -> CSimcityEditThree CDocument -> CSimcityDoc CDocument -> CEngine CDocument -> CSimGraphData CMDIChildWnd -> CMyMDIChildWnd CControlBar -> CMyToolBar CMyToolBar -> CCityToolBar CMyToolBar -> CMapToolBar CDialog -> CAboutDialog CDialog -> CMovieDialog CDialog -> CGameDialog CGameDialog -> CBridgeSelectDialog CGameDialog -> CBudgetAdvisorDialog CGameDialog -> CBudgetEducationDialog CGameDialog -> CBudgetFireDialog CGameDialog -> CBudgetFundDialog CGameDialog -> CBudgetHealthDialog CGameDialog -> CBudgetInformationDialog CGameDialog -> CBudgetMainDialog CGameDialog -> CBudgetOrdinanceDialog CGameDialog -> CBudgetPoliceDialog CGameDialog -> CBudgetTransportDialog CGameDialog -> CBudgetZoneTaxSubDialog CGameDialog -> CCityIndustryDialog CGameDialog -> CCityMapDialog CGameDialog -> CEventDialog CGameDialog -> CGeneralInfoDialog CGameDialog -> CInflightDialog CGameDialog -> CInitialDialog CGameDialog -> CNeighbourDialog CGameDialog -> CNewGameDialog CGameDialog -> CNewspaperDialog CGameDialog -> COwnerInfoDialog CGameDialog -> CPopulationDialog CGameDialog -> CPowerPlantDialog CGameDialog -> CQueryGeneralDialog CGameDialog -> CQuerySpecificDialog CGameDialog -> CScenarioDialog CGameDialog -> CSelectArcologyDialog CGameDialog -> CSimGraphDialog CDockBar -> CStatusControlBar CGraphics CSound
CGraphics
struct CGraphics { HBITMAP GRBitmap; HBITMAP GRBitmapLoColor; int GRlastPalUpdate; CPalette *GRpAppPalette; // TPalette in SCURK int GRwidth; int GRheight; int GRorient; int GRIsLockCnt; BYTE *GRpBits; BYTE *GRpBitsLoColor; BITMAPINFO *GRpBitmapInfo; WORD GRusage; // This only appears to crop up in SCURK, otherwise the var used in-place in CreateDIBSection is DIB_RGB_COLORS };
CSound
This deals with both the Music and Sound.
struct __unaligned __declspec(align(2)) CSound { HWND *dwSNDhWnd; BOOL bSNDPlaySound; int iSNDCurrSoundID; CString dwSNDSoundString; void *dwSNDBufferOne; int iSNDCurrentSound; void *dwSNDBufferTwo; BOOL bSNDWasPlaying; int iSNDSoundID; void *dwSNDBufferThree; void *dwSNDBufferFour; void *dwSNDBufferFive; int iSNDNextSoundID; DWORD dwSNDUnknownOne; WORD wSNDMCIDevID; DWORD dwSNDMCIError; DWORD dwSNDUnknownTwo; CString dwSNDMusicString; };
CSimcityApp
Struct to address reference ('this' type is set to 'DWORD *' in this case - exceptions will be noted accordingly):
53 - 207 to allow for alignment.
this[53] -> 0x4C70E4 - referenced in CSimcityApp::ExitInstance within the FreeLibrary() call. this[54] -> 0x4C70E8 - Game AutoSave this[55] -> 0x4C70EC - This appears to be to do with cursor hit testing (and adjustment made during OnSetCursor) (further tracing likely needed) this[56] -> 0x4C70F0 - Another CityMode var separate from wCityMode. this[57] -> 0x4C70F4 - results of GameDeviceCaps with the HORZRES attribute this[58] -> 0x4C70F8 - results of GameDeviceCaps with the VERTRES attribute this[59] -> 0x4C70FC - Boolean var for selecting the background or foreground palette (toggled via CMainFrame::OnActivateApp) this[60] -> 0x4C7100 - Variable set and unset via CGameDialog::DoModal this[61] -> 0x4C7104 - Priscilla Activated this[62] -> 0x4C7108 - Variable that's set during widget/dialog/window drag situations (further tracing needed) this[63] -> 0x4C710C - OnQuit var that could be about suspending the simulation (further tracing needed) this[64] -> 0x4C7110 - Variable set to 1 via CMainFrame::OnDestroy this[65] -> 0x4C7114 - Game Started (set in various places when a game starts or fails to start - loading failure for instance) this[66] -> 0x4C7118 - NoNewspapers setting this[67] -> 0x4C711C - Foreground palette this[68] -> 0x4C7120 - Background palette this[69] -> 0x4C7124 - CString One (marked as data but not with any name or reference) this[72] -> 0x4C7130 - CString Two this[75] -> 0x4C713C - CString Three this[78] -> 0x4C7148 - CString Four (the global has the type LPSTR during initial detection here) this[81] -> 0x4C7154 - SCURK setting this[82] -> 0x4C7158 - CSound class allocation this[83] -> 0x4C715C - Toggle next program step (boolean) this[84] -> 0x4C7160 - MultiDocSC2 this[85] -> 0x4C7164 - MultiDocSCN ... this[88] -> 0x4C7170 - Array of 30 cursors. this[119] -> 0x4C71EC - Active Cursor this[120] -> 0x4C71F0 - GameMusic this[121] -> 0x4C71F4 - GameSound this[122] -> 0x4C71F8 - CString Array One (new alloc of 12) this[158] -> 0x4C7288 - CString Array Two (new alloc of 12) this[159] -> 0x4C728C - String Lengths passed to TextOutA (WORD *)this[388] -> 0x4C7318 - Simulation Speed setting (WORD *)this[389] -> 0x4C731A - Simulation Speed setting (this also appears in some areas as a HIGH word - hence the distinction) this[195] -> 0x4C731C - Variable that's set and then unset within the SimulationTickingSpeed function this[196] -> 0x4C7320 - (unmarked area - no name or reference) this[197] -> 0x4C7324 - Animation "On Cycle" variable this[198] -> 0x4C7328 - Animation "Off Cycle" variable this[199] -> 0x4C732C - Toggle the palette animation of the title screen this[200] -> 0x4C7330 - GetTickCount() result (unmarked area - no name or reference) this[201] -> 0x4C7334 - Program Step this[202] -> 0x4C7338 - DoProgramStepSkip (see CSimcityApp::PreTranslateMessage for what will trigger this attribute) this[203] -> 0x4C733C - Menu Dialog Step this[204] -> 0x4C7340 - MapModeVarCheck this[205] -> 0x4C7344 - OnInitToggleToolBar this[206] -> 0x4C7348 - Variable that's set via CMainFrame::OnSysCommand (likely if the 'Quit' command is triggered) this[207] -> 0x4C734C - This variable stores the current program step prior to it changing to "Dialog Finish"
struct __cppobj CSimcityApp : CWinApp { HMODULE dwSCAhModule; DWORD dwSCAGameAutoSave; DWORD dwSCACursorGameHit; DWORD dwSCACityMode; DWORD dwSCAGDCHorzRes; DWORD dwSCAGDCVertRes; DWORD dwSCAbForceBkgd; DWORD dwSCAGameDialogDoModalVar; DWORD bSCAPriscillaActivated; DWORD dwSCADragSuspendSim; DWORD dwSCAOnQuitSuspendSim; DWORD dwSCAMainFrameDestroyVar; DWORD dwSCAGameStarted; DWORD dwSCANoNewspapers; CPalette *dwSCAMainPaletteOne; CPalette *dwSCAMainPaletteTwo; CString dwSCACStringOne; CString dwSCACStringTwo; CString dwSCACStringThree; CString dwSCACStringFour; DWORD dwSCASCURK; CSound *dwSCACSoundOne; DWORD dwSCASetNextStep; CMultiDocTemplate *dwSCAMultiDocOne; CMultiDocTemplate *dwSCAMultiDocTwo; DWORD dwSCAThirtyFour; DWORD dwSCAThirtyFive; HCURSOR dwSCACursors[30]; DWORD dwSCASixtySix; HCURSOR dwSCAActiveCursor; DWORD dwSCAGameMusic; DWORD dwSCAGameSound; CString *dwSCApCStringArrOne; DWORD dwSCASeventyOne; DWORD dwSCASeventyTwo; DWORD dwSCASeventyThree; DWORD dwSCASeventyFour; DWORD dwSCASeventyFive; DWORD dwSCASeventySix; DWORD dwSCASeventySeven; DWORD dwSCASeventyEight; DWORD dwSCASeventyNine; DWORD dwSCAEighty; DWORD dwSCAEightyOne; DWORD dwSCAEightyTwo; DWORD dwSCAEightyThree; DWORD dwSCAEightyFour; DWORD dwSCAEightyFive; DWORD dwSCAEightySix; DWORD dwSCAEightySeven; DWORD dwSCAEightyEight; DWORD dwSCAEightyNine; DWORD dwSCANinety; DWORD dwSCANinetyOne; DWORD dwSCANinetyTwo; DWORD dwSCANinetyThree; DWORD dwSCANinetyFour; DWORD dwSCANinetyFive; DWORD dwSCANinetySix; DWORD dwSCANinetySeven; DWORD dwSCANinetyEight; DWORD dwSCANinetyNine; DWORD dwSCAOneHundred; DWORD dwSCAOneHundredOne; DWORD dwSCAOneHundredTwo; DWORD dwSCAOneHundredThree; DWORD dwSCAOneHundredFour; DWORD dwSCAOneHundredFive; CString *dwSCApCStringArrTwo; DWORD dwSCAStoredStringLengths; DWORD dwSCAOneHundredEight; DWORD dwSCAOneHundredNine; DWORD dwSCAOneHundredTen; DWORD dwSCAOneHundredEleven; DWORD dwSCAOneHundredTwelve; DWORD dwSCAOneHundredThirteen; DWORD dwSCAOneHundredFourteen; DWORD dwSCAOneHundredFifteen; DWORD dwSCAOneHundredSixteen; DWORD dwSCAOneHundredSeventeen; DWORD dwSCAOneHundredEighteen; DWORD dwSCAOneHundredNineteen; DWORD dwSCAOneHundredTwenty; DWORD dwSCAOneHundredTwentyOne; DWORD dwSCAOneHundredTwentyTwo; DWORD dwSCAOneHundredTwentyThree; DWORD dwSCAOneHundredTwentyFour; DWORD dwSCAOneHundredTwentyFive; DWORD dwSCAOneHundredTwentySix; DWORD dwSCAOneHundredTwentySeven; DWORD dwSCAOneHundredTwentyEight; DWORD dwSCAOneHundredTwentyNine; DWORD dwSCAOneHundredThirty; DWORD dwSCAOneHundredThirtyOne; DWORD dwSCAOneHundredThirtyTwo; DWORD dwSCAOneHundredThirtyThree; DWORD dwSCAOneHundredThirtyFour; DWORD dwSCAOneHundredThirtyFive; DWORD dwSCAOneHundredThirtySix; DWORD dwSCAOneHundredThirtySeven; DWORD dwSCAOneHundredThirtyEight; DWORD dwSCAOneHundredThirtyNine; DWORD dwSCAOneHundredForty; DWORD dwSCAOneHundredFortyOne; WORD wSCAGameSpeedLOW; WORD wSCAGameSpeedHIGH; DWORD dwSCASimulationTickingSpeedVarOne; DWORD dwSCAOneHundredFortyFour; DWORD dwSCAAnimationOnCycle; DWORD dwSCAAnimationOffCycle; DWORD dwSCAToggleTitleScreenAnimation; DWORD dwSCALastTick; int iSCAProgramStep; DWORD dwSCADoStepSkip; DWORD dwSCAMenuDialogStep; DWORD dwSCAMapModeVarCheck; DWORD dwSCAOnInitToggleToolBar; DWORD dwSCASysCmdOnQuitVar; DWORD dwSCAInitDialogFinishLastProgramStep; };
CMainFrame
struct __cppobj CMainFrame : CMDIFrameWnd { CSimGraphDialog *dwMFSimGraphDialog; CPopulationDialog *dwMFPopulationDialog; CCityMapDialog *dwMFCityMapDialog; CNeighbourDialog *dwMFNeighbourDialog; CCityIndustryDialog *dwMFCityIndustryDialog; DWORD dwMFEight; // tracing required CGraphics *dwMFCGraphicsOne; DWORD dwMFnine; // tracing required DWORD dwMFTimerActive; UINT_PTR dwMFuIDEvent; UINT dwMFuDelay; UINT dwMFuPeriod; CStatusControlBar dwMFStatusControlBar; DWORD dwMFShowStatusBar; CCityToolBar dwMFCityToolBar; DWORD dwMFOneHundredEightyFour; // tracing required DWORD dwMFOneHundredEightyFive; // tracing required DWORD dwMFOneHundredEightySix; // tracing required CMapToolBar dwMFMapToolBar; DWORD dwMFTwoHundredFortyTwo; // tracing required DWORD dwMFTwoHundredFortyThree; // tracing required DWORD dwMFTwoHundredFortyFour; // tracing required CSimcityWnd dwMFCSimcityWnd; DWORD dwMFxOne; DWORD dwMFxTwo; CSize dwMFCSize; tagPOINT dwMFPointOne; };
CStatusControlBar
struct __cppobj CStatusControlBar : CDialogBar { CString dwSCBCStringOne; CString dwSCBCStringTwo; CString dwSCBCStringThree; COLORREF dwSCBColorOne; COLORREF dwSCBColorTwo; COLORREF dwSCBColorThree; };
CMyToolBar
struct __cppobj CMyToolBar : CControlBar { int iMyTBMenuButtonPos; int iMyTBLastButtonPos; CPoint dwMyTBPointFour; DWORD dwMyTBButtonMenu; CGraphics *dwMyTBCGraphicsOne; CGraphics *dwMyTBCGraphicsTwo; CGraphics *dwMyTBCGraphicsThree; DWORD dwMyTBButtonPressed; DWORD dwMyTBten; DWORD dwMyTBeleven; DWORD dwMyTBButtonFace; DWORD dwMyTBButtonShadow; DWORD dwMyTBButtonHighlighted; DWORD dwMyTBButtonText; DWORD dwMyTBWindowFrame; DWORD dwMyTBseventeen; DWORD dwMyTBeighteen; CPoint dwMyTBPointThree; DWORD dwMyTBControlsDisabled; DWORD dwMyTBtwentytwo; tagPOINT dwMyTBPointOne; tagPOINT dwMyTBPointTwo; };
SIMC_TBBUTTON
Although this is still being experimented with, it "seems" that the custom toolbars that were built appeared to follow some principles as found with CToolBar (or COldToolBar as it once was if viewed from MFC 4.x >= - until an undefined point when it was removed).
The AFX_TBBUTTON struct specifically stands out, though in that instance the struct only contains the nID, nStyle and iImage, in our case the image handling appears to be from the CGraphics class, the dwSeparator and three CPoint class pointers account for coordinates of each button (BtnA - start, BtnB - end (?) on the main toolbar (M).
Much still needs to be confirmed, however this at least allows for general alignment in this area.
The following is cast to m_pData (or GetData() for MFC 4.x >=):
struct SIMC_TBBUTTON { UINT nCmdID; UINT nStyle; int iIndex; CPoint *pPointBtnA; CPoint *pPointM; CPoint *pPointBtnB; };
CCityToolBar
struct __cppobj CCityToolBar : CMyToolBar { tagPOINT dwCTBPointThree; CMainFrame *dwCTBMainFrame; DWORD dwCTBcxRightBorder; DWORD dwCTBthirtyone; CMenu dwCTBMenuOne; CString dwCTBString[15]; DWORD dwCTBseventysix; DWORD dwCTBseventyseven; DWORD dwCTBseventyeight; DWORD dwCTBseventynine; DWORD dwCTBeighty; DWORD dwCTBeightyone; DWORD dwCTBeightytwo; DWORD dwCTBeightythree; DWORD dwCTBeightyfour; DWORD dwCTToolSelection[15]; };
CMapToolBar
struct __cppobj CMapToolBar : CMyToolBar { DWORD dwMTBTwentyNine; CMainFrame *dwMTBMainFrame; DWORD dwMTBcxRightBorder; };
CSimcityWnd
struct __cppobj CSimcityWnd : CWnd { CGraphics *dwSCWCGraphicsOne; CSize dwSCWSize; };
CSimcityView
struct __cppobj __unaligned __declspec(align(2)) CSimcityView : CView { CGraphics *dwSCVCGraphics; DWORD bSCVViewActive; DWORD dwSCVThree; void *dwSCVLockDIBRes; LONG dwSCVWidth; LONG dwSCVHeight; CScrollBar *dwSCVScrollBarVert; CScrollBar *dwSCVScrollBarHorz; CStatic *dwSCVStaticOne; CRect dwSCVScrollBarVertRectOne; CRect dwSCVScrollBarVertRectTwo; CRect dwSCVScrollBarVertRectThree; CRect dwSCVScrollPosVertRect; CRect dwSCVScrollBarHorzRectOne; CRect dwSCVScrollBarHorzRectTwo; CRect dwSCVScrollBarHorzRectThree; CRect dwSCVScrollPosHorzRect; CRect dwSCVScrollPosRect; CRect dwSCVStaticRect; DWORD dwSCVFiftyThree; DWORD dwSCVFiftyFour; DWORD dwSCVFiftyFive; CPoint dwSCVMousePoint; DWORD dwSCVFiftyEight; CPoint dwSCVRealPoint; DWORD dwSCVSixtyOne; DWORD dwSCVSixtyTwo; DWORD dwSCVSixtyThree; CRect dwSCVRECTOne; DWORD dwSCVSixtySix; CPoint dwSCVAdjustedPoint; WORD wSCVZoomLevel; DWORD dwSCVAdditionalZoomPerhaps; };