User:NotAnyoneSpecial: Difference between revisions
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Industrial Land Value (0046AFE7) = (64-CC_Dist)/4 - ( Pollution / 16 ) - ( Crime / 4 ) + +21 for dense industry + NaturalBeauty_Ind | Industrial Land Value (0046AFE7) = (64-CC_Dist)/4 - ( Pollution / 16 ) - ( Crime / 4 ) + +21 for dense industry + NaturalBeauty_Ind | ||
===Crimes=== | ===Crimes=== | ||
2x2 Cell ()= Population Density- (Police Power / 2) - (Land Value / 4) + + | 2x2 Cell ()= Population Density- (Police Power / 2) - (Land Value / 4) + +64 for Legalized Gambling (16 x 4 tiles per parcel/cell) | ||
===Pollution=== | ===Pollution=== | ||
cell = [last_cycle + traffic/5 + all 4 inside tiles RawPollution + 200 for Radioactive] average around / Pollution divisor | cell = [last_cycle + traffic/5 + all 4 inside tiles RawPollution + 200 for Radioactive] average around / Pollution divisor |
Revision as of 05:50, 13 March 2025
Hello world!
Construction 2 | |
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TileID | 0xC3 |
Zoning Type | None |
Something | 0xABCD |
public scratchpad (needs formal writeup)


Rubble/Radioactive = -20 Big Park = +40 Trees/SmallPark = +20
Res
Residential Land Value & No zone (0046AE09) = (64-CC_Dist)/2 - ( Pollution / 5 ) - ( Crime / 3 ) + +21 for under 64 "density" + NaturalBeauty_ResCom
Com
Commercial Land Value (0046AEF9) = 64-CC_Dist - ( Pollution / 4 ) - ( Crime / 3 ) + (Population Density / 3) + NaturalBeauty_ResCom
Ind
Industrial Land Value (0046AFE7) = (64-CC_Dist)/4 - ( Pollution / 16 ) - ( Crime / 4 ) + +21 for dense industry + NaturalBeauty_Ind
Crimes
2x2 Cell ()= Population Density- (Police Power / 2) - (Land Value / 4) + +64 for Legalized Gambling (16 x 4 tiles per parcel/cell)
Pollution
cell = [last_cycle + traffic/5 + all 4 inside tiles RawPollution + 200 for Radioactive] average around / Pollution divisor