User:AF: Difference between revisions
m →1 |
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Thunk - 0x401C4E<br> | Thunk - 0x401C4E<br> | ||
Main - 0x48B2E0<br> | Main - 0x48B2E0<br> | ||
Apparently it is a function within a class. __thiscall | |||
Though this specific case may be a diversion. | |||
=== 2 === | === 2 === |
Revision as of 23:42, 7 March 2025
Landing page for information that isn't yet ready to go into the main sections on the site.
It will mostly account for a naming changes concerning marked down functions during the trawl with IDA.
Movie Function References
Oh the pain..
Although for now this is a suspicion, the next target is likely going to be the Smacker functions (specifically SmackOpen()).
Confirmed for now, when SmackOpen() is called, amongst other things it is passing the constructed filename.
1
Unsure where this is called from, though DATA XREF: .rdata:004DEE68
Thunk - 0x401C4E
Main - 0x48B2E0
Apparently it is a function within a class. __thiscall
Though this specific case may be a diversion.
2
Called from GameDoIdleUpkeep()
Thunk - 0x401104
Main - 0x48A980
Movie data directory address: 0x4EAA78
By default it references: '\DATA\'
No drive letter by default, so this is touched upon elsewhere.
3
Called from both GameDoIdleUpKeep and '1' just above
Thunk - 0x402360
Main - 0x48A810
It also references: '\DATA\'