Newspaper
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The Newspaper subsystem is mostly flavor text but provides general feedback for "City Issues", replacing "Survey" in Simcity Classic.
Removed Mac OS Debug Menu

In the MacOS Simcity 2000 1.0 release a hidden nonfunctional debug menu of all the possible newspaper story types was left in the release copy. This was later completely removed in 1.2. Most stories are generated in SimulationRCIDemandUpdates.
Number | Story-type | Pass-value | Notes |
---|---|---|---|
0 | Weather | unknown | Weather |
1 | Junk | 0 | Filler story |
2 | Founding | 0 | City Founded |
3 | Growth | wCityProgression | City Progress (Mayor's House, City Hall) |
4 | Invent | inventionID | Technology invented |
5 | Innovate | inventionID - 7 | Technology invented |
6 | War | 0 | Filler story |
7 | Market | wNationalEconomyTrend | when trends change, a new story is made |
8 | Sports | rand() % 5 | Filler story |
9 | Fed Rate Up | wNationalTax | Related to Fed rate increased. |
10 | Fed Rate Down | wNationalTax | Related to Fed rate decreased. |
11 | Politics | 0 | Filler story |
12 | Diplomacy | 0 | Filler story |
13 | Disaster | 0 | Filler story |
14 | Medical | 0 | Filler story |
15 | Upbeat | 0 | Filler story |
16 | High Crime | 0 | |
17 | High Traffic | 0 | |
18 | High Pollute | 0 | |
19 | Poor Educate | 0 | |
20 | Poor Health | 0 | |
21 | Poor Employment | 0 | |
22 | Fire | word_4E86B4 | |
23 | Flood | word_4E86B4 | |
24 | Plane Crash | word_4E86B4 | |
25 | Heli Crash | word_4E86B4 | |
26 | Tornado | word_4E86B4 | |
27 | Earthquake | word_4E86B4 | |
28 | Monster | word_4E86B4 | |
29 | Meltdown | word_4E86B4 | |
30 | Microwave | word_4E86B4 | |
31 | Volcano | word_4E86B4 | |
32 | Pollution | word_4E86B4 | |
33 | Chemical Spill | word_4E86B4 | |
34 | Hurricane | word_4E86B4 | |
35 | Riot | word_4E86B4 | |
36 | Old Power Plant | unknown | |
37 | Overcrowded Prisons | 0 | |
38 | Teachers Complain | 0 | |
39 | Bridge Collapse | 0 | |
40 | Bulldozer Upset | 0 | |
41 | Ordinance | OrdinanceNumber (0 - 19) | whenever the city council randomly passes an ordinance a story is generated |
42 | Freds Opinion | ||
43 | Editor Opinion | ||
44 | Survey | ||
45 | MisSim | ||
46 | Power Demand | 0 | From SimulationDetermineCityIssuesCrisis. Sent if Power usage is or over 98. |
47 | Transit Demand | 0 | From SimulationDetermineCityIssuesCrisis. Sent if Road, Bus, Subway and Train station tiles < City Population / 100 |
48 | Police Demand | 0 | From SimulationDetermineCityIssuesCrisis. Sent if CityPop over 1000, and there isn't 1 Police Station or Prison every 20,000 CityPop. |
49 | Fire Demand | 0 | From SimulationDetermineCityIssuesCrisis. Sent if CityPop over 1000, and there isn't 1 Fire Station every 20,000 CityPop. |
50 | Water Demand | 0 | From SimulationDetermineCityIssuesCrisis. Sent if CityPop over 1000, and Water usage is or over 98. |
51 | Hospital Demand | 0 | From SimulationDetermineCityIssuesCrisis. Sent if CityPop over 3000, and there isn't 1 Hospital every 25,000 CityPop. |
52 | School Demand | 0 | From SimulationDetermineCityIssuesCrisis. Sent if CityPop over 3000, and there isn't 1 School every 20,000 CityPop. |
53 | Seaport Demand | 0 | From SimulationDetermineCityIssuesCrisis. Sent if CityPop over 8000, city has river or ocean and there isn't 1 Rail Connection, Highway Connection or Seaport Crane for every 10,000 Industrial Pop. |
54 | Airport Demand | 0 | From SimulationDetermineCityIssuesCrisis. Alternates with Com Connex Demand. Sent if CityPop over 8000, and there isn't 1 Road Connections or Runway tile for every 2,000 Commercial Pop. |
55 | Zoo Demand | 0 | From SimulationDetermineCityIssuesCrisis. Sent if CityPop over 8000, and there isn't 1 Recreational Tile for every 1,000 Residential Pop. Randomly alternates between all Recreational Demands. |
56 | Stadium Demand | 0 | From SimulationDetermineCityIssuesCrisis. Sent if CityPop over 8000, and there isn't 1 Recreational Tile for every 1,000 Residential Pop. Randomly alternates between all Recreational Demands. |
57 | Marina Demand | 0 | From SimulationDetermineCityIssuesCrisis. Sent if CityPop over 8000, and there isn't 1 Recreational Tile for every 1,000 Residential Pop. Randomly alternates between all Recreational Demands. |
58 | Park Demand | 0 | From SimulationDetermineCityIssuesCrisis. Sent if CityPop over 8000, and there isn't 1 Recreational Tile for every 1,000 Residential Pop. Randomly alternates between all Recreational Demands. |
59 | Ind Connex Demand | 0 | From SimulationDetermineCityIssuesCrisis. Sent if CityPop over 8000, city doesn't have river or ocean and there isn't 1 Rail Connection, Highway Connection or Seaport Crane for every 10,000 Industrial Pop. |
60 | Com Connex Demand | 0 | From SimulationDetermineCityIssuesCrisis. Alternates with Airport Demand. Sent if CityPop over 8000, and there isn't 1 Road Connections or Runway tile for every 2,000 Commercial Pop. |
61 | Low Crime | 0 | |
62 | Low Traffic | 0 | |
63 | Low Pollute | 0 | |
64 | Good Educate | 0 | |
65 | Good Health | 0 | |
66 | Good Employment | 0 |