Newspaper: Difference between revisions

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In the MacOS Simcity 2000 1.0 release a hidden nonfunctional debug menu of all the possible newspaper story types was left in the release copy. This was later completely removed in 1.2
In the MacOS Simcity 2000 1.0 release a hidden nonfunctional debug menu of all the possible newspaper story types was left in the release copy. This was later completely removed in 1.2


Newspaper story types, these could be in order of the internal enums:
{| class="wikitable"
* Weather
|+ This and a "Pass-Value" are required for the func.
* Junk
|-
* Founding
! Number !! Story-type !! Notes
* Growth
|-
* Invent
| 0 || Weather
* Innovate
|-
* War
| 1 || Junk
* Market
|-
* Sports
| 2 || Founding
* Fed Rate Up
|-
* Fed Rate Down
| 3 || Growth
* Politics
|-
* Diplomacy
| 4 || Invent
* Disaster
|-
* Medical
| 5 || Innovate
* Upbeat
|-
* High Crime
| 6 || War
* High Traffic
|-
* High Pollute
| 7 || Market
* Poor Educate
|-
* Poor Health
| 8 || Sports
* Poor Employment
|-
* Fire
| 9 || Fed Rate Up
* Flood
|-
* Plane Crash
| 10 || Fed Rate Down
* Heli Crash
|-
* Tornado
| 11 || Politics
* Earthquake
|-
* Monster
| 12 || Diplomacy
* Meltdown
|-
* Microwave
| 13 || Disaster
* Volcano
|-
* Pollution
| 14 || Medical
* Chemical Spill
|-
* Hurricane
| 15 || Upbeat
* Riot
|-
* Old Power Plant
| 16 || High Crime
* Overcrowded Prisons
|-
* Teachers Complain
| 17 || High Traffic
* Bridge Collapse
|-
* Bulldozer Upset
| 18 || High Pollute
* Ordinance
|-
* Freds Opinion
| 19 || Poor Educate
* Editor Opinion
|-
* Survey
| 20 || Poor Health
* MisSim
|-
* Power Demand
| 21 || Poor Employment
* Transit Demand
|-
* Police Demand
| 22 || Fire
* Fire Demand
|-
* Water Demand
| 23 || Flood
* Hospital Demand
|-
* School Demand
| 24 || Plane Crash
* Seaport Demand
|-
* Airport Demand
| 25 || Heli Crash
* Zoo Demand
|-
* Stadium Demand
| 26 || Tornado
* Marina Demand
|-
* Park Demand
| 27 || Earthquake
* Ind Connex Demand
|-
* Com Connex Demand
| 28 || Monster
* Low Crime
|-
* Low Traffic
| 29 || Meltdown
* Low Pollute
|-
* Good Educate
| 30 || Microwave
* Good Health
|-
* Good Employment
| 31 || Volcano
|-
| 32 || Pollution
|-
| 33 || Chemical Spill
|-
| 34 || Hurricane
|-
| 35 || Riot
|-
| 36 || Old Power Plant
|-
| 37 || Overcrowded Prisons
|-
| 38 || Teachers Complain
|-
| 39 || Bridge Collapse
|-
| 40 || Bulldozer Upset
|-
| 41 || Ordinance
|-
| 42 || Freds Opinion
|-
| 43 || Editor Opinion
|-
| 44 || Survey
|-
| 45 || MisSim
|-
| 46 || Power Demand
|-
| 47 || Transit Demand
|-
| 48 || Police Demand
|-
| 49 || Fire Demand
|-
| 50 || Water Demand
|-
| 51 || Hospital Demand
|-
| 52 || School Demand
|-
| 53 || Seaport Demand
|-
| 54 || Airport Demand
|-
| 55 || Zoo Demand
|-
| 56 || Stadium Demand
|-
| 57 || Marina Demand
|-
| 58 || Park Demand
|-
| 59 || Ind Connex Demand
|-
| 60 || Com Connex Demand
|-
| 61 || Low Crime
|-
| 62 || Low Traffic
|-
| 63 || Low Pollute
|-
| 64 || Good Educate
|-
| 65 || Good Health
|-
| 66 || Good Employment
|}

Revision as of 13:00, 23 March 2025

The Newspaper subsystem is mostly flavor text but provides general feedback for "City Issues", replacing "Survey" in Simcity Classic.

Removed Mac OS Debug Menu

In the MacOS Simcity 2000 1.0 release a hidden nonfunctional debug menu of all the possible newspaper story types was left in the release copy. This was later completely removed in 1.2

This and a "Pass-Value" are required for the func.
Number Story-type Notes
0 Weather
1 Junk
2 Founding
3 Growth
4 Invent
5 Innovate
6 War
7 Market
8 Sports
9 Fed Rate Up
10 Fed Rate Down
11 Politics
12 Diplomacy
13 Disaster
14 Medical
15 Upbeat
16 High Crime
17 High Traffic
18 High Pollute
19 Poor Educate
20 Poor Health
21 Poor Employment
22 Fire
23 Flood
24 Plane Crash
25 Heli Crash
26 Tornado
27 Earthquake
28 Monster
29 Meltdown
30 Microwave
31 Volcano
32 Pollution
33 Chemical Spill
34 Hurricane
35 Riot
36 Old Power Plant
37 Overcrowded Prisons
38 Teachers Complain
39 Bridge Collapse
40 Bulldozer Upset
41 Ordinance
42 Freds Opinion
43 Editor Opinion
44 Survey
45 MisSim
46 Power Demand
47 Transit Demand
48 Police Demand
49 Fire Demand
50 Water Demand
51 Hospital Demand
52 School Demand
53 Seaport Demand
54 Airport Demand
55 Zoo Demand
56 Stadium Demand
57 Marina Demand
58 Park Demand
59 Ind Connex Demand
60 Com Connex Demand
61 Low Crime
62 Low Traffic
63 Low Pollute
64 Good Educate
65 Good Health
66 Good Employment