SimCopter One reporting heavy traffic! This page or section is under significant construction. It may be a large repository of data that's constantly being updated, or there may be a large rework in progress. There is a good chance the contents of this page will have dramatically changed next time you look at it. Please check the history before making any edits to ensure any changes you make won't conflict with anyone else's.
This is a table of functions in SimCity 2000 that have been at least partially reverse engineered and given names. It is probably going to be unpleasant to update, but at least it looks nice and you can sort it.
When adding new functions to the table, please make sure you insert them into the appropriate order by thunk address (the function that just has a jmp ActualFunctionBody instruction in it). If/when it gets too unwieldy we can split it out into multiple tables.
Uncategorized functions
Thunk address
Main address
Return type
Calling convention
Function name
Arguments
Status
Related functions
Notes
0x40130C
0x45F760
BOOL
__stdcall
SimulationDoDisasterTick
Barely explored
Called from SimulationStartDisaster
0x4013ED
0x42BCA0
int
__cdecl
SimulationCalculateOrdinanceCost
DWORD dwOrdinance
Mostly understood
Returns the effective cost of an ordinance
0x401460
0x44CF60
char
__cdecl
SimulationProvisionMicrosim
__int16 a1, int a2, __int16 iTileID
Barely explored
iTileID is the only argument used; needs some RE work for sure
0x4015E6
0x4731E0
int
__cdecl
SimulationPrepareBudgetDialog
int a1
Mostly understood
arg a1 only referenced on line, seems to be more like "BOOL bUseParentWindow"
0x401672
0x441E50
int
__cdecl
SimulationGrantReward
__int16 iRewardID, BOOL bAddReward
Mostly understood
Adds a city progression reward if (bAddReward), removes it if (!bAddReward).
0x40174E
0x42B4D0
int
__cdecl
SimulationPrepareDisaster
DWORD *a1, __int16 a2, __int16 a3
Somewhat understood
Seems to prepare the starting location for disasters.
0x401820
0x413520
void
__stdcall
SimulationProcessTick
Mostly understood
Called from GameDoIdleUpkeep based on game speed
Advances the calendar date and performs all appropriate daily/monthly/etc. tasks. May need better name?
0x401CA8
0x464550
int
__stdcall
SimulationUpdateWaterConsumption
Barely explored
Called whenever tiles are placed and on SimulationProcessTick day 2
Vanilla SC2K doesn't call this when tiles are placed on cities over 50,000 pop.
0x401E65
0x471BC0
char
__stdcall
SimulationDetermineCityCrisis
Somewhat understood
Called on the last day of the month and from sub_406A50
Changes the city status line if there's a new demand, and also starts disasters.
0x4022FC
0x4358B0
int
__cdecl
SimulationGrowthTick
__int16 a1, __int16 a2
Barely explored
Called from SimulationProcessTick on days 4-17
The arguments and algorithms are not yet understood.
0x402527
0x45CF10
int
__stdcall
SimulationStartDisaster
Somewhat understood
Called from GameDoIdleUpkeep
Calls the appropriate disaster creation function and then runs disaster ticks
0x4026B2
0x4734A0
int
__usercall
SimulationGrowSpecificZone
int a1@<ebp>, __int16 iX, __int16 iY, __int16 iTileID, __int16 iZoneType
Barely explored
Called from SimulationGrowthTick
Might be an omit-frame-pointer function?
0x4026F8
0x467860
int
__stdcall
SimulationUpdatePowerConsumption
Barely explored
Called whenever tiles are placed and on SimulationProcessTick day 21
Vanilla SC2K doesn't call this when tiles are placed on cities over 50,000 pop.
0x402A3B
0x405AB0
DWORD
__thiscall
GameDoIdleUpkeep
CWinApp* this
Somewhat understood
Called from CWinApp::OnIdle via the class CWinApp vtable
Could stand to have a better name.
0x402D2E
0x4734A0
__int16
__stdcall
SimulationCalculateBudgetUpdates
Barely explored
0x403017
0x4142C0
int
__stdcall
SimulationProposeMilitaryBase
Somewhat understood
Called from SimulationProcessTick day 23 and from "gilmartin" cheat