Program Enums

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Revision as of 21:07, 23 June 2025 by AF (talk | contribs) (OnIdle / GameDoIdleUpkeep)
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This page will list various enums that are either contained within the current fix library or will assist during the RE process (upon the sections in question being encountered).

OnIdle / GameDoIdleUpkeep

Main:

enum {
	ONIDLE_STATE_INGAME = -1,
	ONIDLE_STATE_MAPMODE,
	ONIDLE_STATE_DISPLAYLOGO,
	ONIDLE_STATE_WAITLOGO,
	ONIDLE_STATE_DISPLAYTITLE,
	ONIDLE_STATE_DIALOGFINISH,
	ONIDLE_STATE_DISPLAYREGISTRATION,
	ONIDLE_STATE_CLOSEREGISTRATION,
	ONIDLE_STATE_PENDINGACTION,       // if CityMode is 'City' or 'Scenario' then this directs towards LOADDIALOG, otherwise it is MENUDIALOG
	ONIDLE_STATE_NONE_8,              // Appears unused
	ONIDLE_STATE_NONE_9,              // Appears unused
	ONIDLE_STATE_LOADCITY_RETURN,
	ONIDLE_STATE_NEWCITY_RETURN,
	ONIDLE_STATE_EDITNEWMAP_RETURN,
	ONIDLE_STATE_LOADSCENARIO_RETURN,
	ONIDLE_STATE_MENUDIALOG,
	ONIDLE_STATE_LOADDIALOG,
	ONIDLE_STATE_INTROVIDEO,
	ONIDLE_STATE_DISPLAYINFLIGHT,
	ONIDLE_STATE_CLOSEINFLIGHT
};

InitialDialog:

enum {
	ONIDLE_INITIALDIALOG_FINISH,
	ONIDLE_INITIALDIALOG_LOADCITY,
	ONIDLE_INITIALDIALOG_NEWCITY,
	ONIDLE_INITIALDIALOG_EDITNEWMAP,
	ONIDLE_INITIALDIALOG_LOADSCENARIO,
	ONIDLE_INITIALDIALOG_ONQUIT,
	ONIDLE_INITIALDIALOG_LOADTILESET,
	ONIDLE_INITIALDIALOG_MOVIES
};