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** [[Modding|C/C++ Modding Basics]] ''(draft)'' | ** [[Modding|C/C++ Modding Basics]] ''(draft)'' | ||
** [[Modding/Hooks|Hook List]] | ** [[Modding/Hooks|Hook List]] | ||
* '''Modding with | * '''Modding with Lua''' | ||
** [[ | ** [[Lua|Lua Basics]] | ||
** [[ | ** [[Lua/Module_sc2k|sc2k module]] | ||
== SimCity 2000 Reverse Engineering == | == SimCity 2000 Reverse Engineering == | ||
Latest revision as of 13:17, 16 June 2026

Welcome to sc2k-reverse, the sc2kfix Project wiki! Pardon our dust, as this wiki is brand new and we haven't had a chance to do much of anything around here yet.
Need an account? PM araxestroy on the Simtropolis forums or on the libera.chat IRC network, or ask in the sc2kfix Discord.
Wiki to-do list
- More page component templates (see Category:Templates)
- Game infoboxes
- RE related stuff? Not sure what we'll need
- Category navboxes
- Wiki meta pages (categories, help, copyright page, etc)
- Nicer main page (maybe split it into flex columns?)
- Get some stub articles written up as a "schema"
Make sure the email system actually worksit absolutely does not, I may need to move this thing to a Linode VPS sooner rather than later
sc2kfix Plugin Information
- Plugin user guide
- SC2X save file format
- Modding with C/C++
- C/C++ Modding Basics (draft)
- Hook List
- Modding with Lua
SimCity 2000 Reverse Engineering
- Function list
- Known global variables
- Program Enums
- Classes
- Map data
- Data formats
- Tiles
- SimCity 2000 Bugs